Well I've spent a fair amount of time pondering over the rulebook and rereading the rules themselves to try and properly get my head round the mechanics and do like what I see. Yes there are quite a few areas needing work but I do think they are relatively easy fixes which will turn the game into a more playable beast!
I've rummaged out my old draft copy of the MK1.1 rules that contained all my scribbled notes and queries as to how stuff worked or needed explanation and whatnot and am busily typing them up before trying out a couple more games using the existing rules. Hopefully with some more games under my belt, I will be in a better position to not only understand the game as it is, I will be able to work through the MK1.1 rules more thoroughly and clear up the remaining issues I have with the game.
Once the basic rules are sorted out, I will be moving onto the stuff that's missing such as Earthpower and rules for flying and buildings. I plan on borrowing lots of elements from Chronopia for this so suspect I will be using the opportunity to play some games using that system too to get to grips with Leviathan's successor. Another ruleset I plan on borrowing from is Crucible by FASA. It's another cracking but largely forgotten game that I recall having some of the best rules for formations I've seen as well as a decent magic system that could well contain some good inspiration for rules going forward.
Once all this malarky is sorted out and I have a half readable set of rules, we shall see if Earthpower can finally make it's appearance...
In the meantime, I am still trying to settle on how I plan on basing the forces. I suspect that they are going to eventually be multi-based with infantry consisting of 3-4 miniatures per stand or 1-2 for cavalry and larger infantry such as Great Orcs. The current cardboard counters I am using has the infantry mounted on 30x30mm, warbeasts and tanks on 40x60mm and monstrous beasts and wargolems on 40x40mm.
Possible Wargolem Proxy?
This may be subject to change though as I am still sourcing suitable proxy miniatures for everything and with some of the Warmachine Khador mechs looking just about perfect for Wargolems, it might be the case that 50x50mm would be better.
Hopefully I will have a second battle report to post tomorrow. I doubt it will be as in depth as the last one but hopefully will give me chance to try out some more tactics for taking down the accursed Wargolems!
I also hope to start adding some more units to the game, possibly running to between 1250 and 1500 points which will allow me to bring in some more warbeasts for the Orcs and test out a few ideas I've been playing around with which would allow the Orcish crew to actually participate in any close combat.
We shall see how things go!
All the best!